Dreadmist Class Guide: Best Builds for Ranger, Paladin, Mage & Cleric
Blogger: Adam.W | Published 2026.1.14

Contents
Introduction and General Tips
This guide will focus on introducing all four available classes in Dreadmyst: Ranger, Spell Paladin, Melee Paladin, Mage, and Cleric. The builds we provide are flexible suggestions rather than strict rules, allowing players to experiment and adjust them according to their playstyle. For all classes, the key lies in two universally important skills: Trading and Lockpicking.
- Bartering: Maxing this skill provides a 15% discount when purchasing items and a 15% increase when selling, which is crucial for efficient resource management.
- Lockpicking: Necessary to access various chests and dungeons, with 100 lockpicking required to loot dungeons effectively.
Players are advised to level these skills gradually throughout gameplay to ensure smooth progression.
Ranger Class
Early Game Priorities:
- Focus heavily on survivability and mana consistency.
- Raise health and mana to approximately 600 each. This buffer allows for mistakes during fights without excessive mana starvation.
- Begin investing points into range critical rating aiming for around 750 points early on, as critical chance is harder to obtain from gear compared to agility.
Mid Game Priorities:
- Allocate core attributes to agility (70), strength (30), and courage (30).
- Level essential ranger abilities to rank 5: Aim Shot, Flame Arrow, Explosive Arrow, and Arrow Flurry.
- Push range critical rating further to approximately 850.
- Increase health to 1,000 and mana to 852 for a balanced setup suitable for both PvE and PvP.
Endgame Priorities:
- Cap range critical rating.
- Max out all remaining skills to rank 5.
- Invest defensively in dodge, frost resistance, and fire resistance.
- Final attribute goals: agility 150, courage 70, and small investments in willpower and intelligence (~39-40) to benefit from the fortitude buff, which grants damage reduction scaling with total base attributes.
Spell Paladin
Overview:
Spell Paladin emphasizes aura buffs, survivability, and spell pressure while maintaining the tankiness required for frontline combat roles in PvE and PvP.
Early Game Priorities:
- Focus on survival: bring health to 500 and mana to 200.
- Put points into agility only as necessary for gear requirements.
- Raise strength to 20.
- Lock in melee critical rating at 284.
Mid Game Priorities:
- Increase health to 1,000, mana to 400.
- Strength range between 75 and 100.
- Spell critical rating to 228.
- Defensive stats: block rating to 200, dodge rating to 150.
- Level core spells consistently: Mighty Blow, Idris of Valor, Blessing of Champions, Blessing of Defense, Fortification Aura, Divine Protection, and Vengeance Aura.
Endgame Priorities:
- Final stats include health 1,000, mana 400, strength 135, agility 100, willpower 45, intelligence 57, courage 115.
- Combat stats: melee critical 284, spell critical 228, block rating 250, dodge rating 350.
- Resistances: frost resistance 198, fire resistance 226, shadow resistance 21, holy resistance 44.
- Skill targets: sword 46, shield 48.
- Flexibility is encouraged to tweak stats slightly based on personal needs.
Melee Paladin
Overview:
This build focuses on high melee critical damage while retaining the core survivability and utility of the paladin class. It suits players wanting to hit harder without sacrificing tankiness.
Early Game Priorities:
- Raise health to 600 and mana to 200.
- Work toward 350 melee critical rating quickly.
- Agility only as needed for gear.
- Strength at 30.
Mid Game Priorities:
- Health to 1,000, mana to 400.
- Melee critical rating to 634.
- Strength to 100.
- Defensive block rating to 194.
- Core ability upgrades: Mighty Blow 5, Idris of Valor 5, Blessing of Champions 5, Blessing of Defense 5, Fortification Aura 5, Divine Protection 5, Vengeance Aura 3.
- Optionally max Vengeance Aura to 5 with stat adjustments.
Endgame Priorities:
- Final stats: health 1,298, mana 820, strength 165, agility 65, courage 45.
- Combat stats: melee crit 634, block rate 194.
- Resistances: frost 228, fire 228.
- Sword skill to 52.
- Important to prioritize fire resistance on gear due to its significance against endgame bosses.
Mage Class
Overview:
Mage is a powerful ranged damage dealer designed to delete enemies from a safe distance. The build presented is credited to a high-ranking player known for kills.
Early Game Priorities:
- Health to 500, mana to 200.
- Intelligence to 30, willpower to 20.
- Level Chains of Ice and Ice Shard to rank 2.
Mid Game Priorities:
- Intelligence to 80, willpower to 50, courage to 30.
- Spell critical rating to 300.
- Level key spells: Boon of Clairvoyance 5, Ice Blast 3, Chains of Ice 4, Ice Shards 4, Fireball 5, and Bind Spirit 3.
- Bind Spirit at level 3 allows for crowd control when pulling multiple mobs, essential for managing damage in dungeons and endgame fights.
Endgame Priorities:
- Health at 719, mana at 135 (likely a typo, possibly 1,350?), willpower at 135, intelligence at 160, courage at 60.
- Spell critical at 701, dodge at 249, fire resistance at 128.
- Max out all abilities including Magical Amplification, Vim of Wisdom, Boon of Clairvoyance, Ignites, Fireball, Ice Blast, Chains of Ice, Ice Shard, Inferno, and Bind Spirit for maximum damage output and utility.
Cleric Class
Overview:
Cleric is described as the unsung hero of the game, often overlooked but vital for group survival and support. The build emphasizes durability and healing power.
Early Game Priorities:
- Allocate 500 health, 500 mana, 50 willpower, and 50 intelligence.
- Distribute points evenly between willpower and intelligence as needed.
Mid Game Priorities:
- Increase health to 1,000, mana to 1,080.
- Willpower and intelligence both at 150.
Endgame Priorities:
- Attribute targets: strength 40, agility 45, courage 75.
- Emphasizes the importance of the fortitude mechanic, which scales damage reduction based on total stats across strength, agility, willpower, intelligence, and courage.
- Resistances: stack fire resistance to 250 and optionally frost resistance to 250.
- Defensive stats: block at 350, dodge at 347, shields at 7.
- Core spells to max: Desperate Prayer 5, Shield 5, Spark of Life 5, Heal 5, Greater Heal 5, Discipline, Satanic Madness, Inner Strength, and Blessing of Health.
Additional Notes and Closing
- The presenter challenges viewers to identify the timestamp location of the Spell Paladin build in the video for a chance to win 10,000 gold in-game.
- Encouragements to like, comment, and subscribe are made to support the channel.
- The video concludes by thanking viewers for watching.
Summary
This comprehensive class guide for Dreadmist provides structured, stage-by-stage advice for building and leveling four prominent classes, focusing on stat allocation, skill prioritization, and defensive/offensive balancing. It stresses flexibility in builds, universal importance of bartering and lockpicking, and practical strategies tailored to early, mid, and endgame phases. Each class is detailed with clear numerical targets for health, mana, core stats, combat stats, resistances, and skill ranks, enabling players to optimize their characters for both PvE and PvP scenarios.
The guide stands out by blending practical gameplay tips with technical stat goals, making it a valuable resource for both new and experienced Dreadmist players seeking to master their chosen class.
If you're new to the game, you can also use the Dreadmyst build simulator to help you test out your own skill point allocation strategies.